Rather than making you jump, it'll make you nervous. I broke out in a cold sweat at one point and that's not just because I'm a coward. First of all, there's the whole 'digital legend' quality of the main antagonist. By 'digital legend', I mean an 'urban legend' that exists primarily in an online capacity.
I'm aware of the term Creepypasta, which overlaps with my digital legends. Perhaps all of the latter are contained within the Creepypasta genre, but they're in the best wing of the building. Although it doesn't present itself as a tormented broken game that demands that the player unpicks its secrets - it's not quite Pony Island or even Frog Fractions - IMSCARED doesn't remain inside the boundaries you might expect.
It lives on your computer rather than within the single program and folder that you installed. It cannot be contained by an executable or a single window and that in itself goes against what we expect from our games. The way that the game oozes onto your desktop, finding new ways to communicate sinister ideas, isn't a selling point in and of itself.
It's neat, sure, but I've been playing file-bothering games since the mid-nineties Oh, Virus , I believed in you and I was wrong. It's a game that toys with you even as you're toying with it, presenting games within games, some of which work with rules reminiscent of the likes of Ringu. That idea, the core threat of the game, goes against the unnatural tech present in games like Fatal Frame and Silent Hill, were radios and cameras detect and protect.
Here, even the act of loading the game allows it to act upon you. And it finds new ways to fuck with your expectations right up to the finish line. The developer is currently considering some changes to the ending. I understand the reasoning and it's intended to be respectful toward players, allowing them to play and replay in the manner they desire.
Later, the individual enters in a fleshy and bloody room, where they find the heart required to open the door of the first room. Restarting, the entity asks you its name, and after putting it, the individual is sent to a car park, where he is chased by White Face.
The person, eventually, gets to escape from White Face by taking an elevator, which takes them to a yard with a crucified and bloodied corpse, on one of its walls. They take a key behind the wall, and manage to open the gate. The player arrives once again to the ominous hall, and quickly heads to the stairs of the first room. Finally, they use the heart and open the door, seemingly escaping that nightmare Only to find that they were tricked by White Face, who decided to trap and torture the person inside a cell.
The game then crashes again, and restarting it, takes you to an enlightened room with doors with some numbers on them. In the end, the individual confronts White Face, in a black, unnerving room, with a chair and a noose on the ceiling.
I didn't really want to do that. Achievement Unlocked: Loneliness. Steam : You've unlocked every single achievement. The Player : likely response You didn't mean to do what? They have a life of their own, and it is difficult to distinguish them from normal computer files. In our actions of everyday, while we sit at the computer, this byte entity observes, and studies our every move and fear.
It's real. I'm really sorry. I didn't have any other choice. The protagonist is able to alter the fabric of the game's universe through changing information in the game's files - something that White Face and HER can't do. Doing a little digging on the protagonist's part can actually reveal a text file written by Ivan Zanotti himself, stating the extent of the protagonist's abilities:.
White Face can do a lot of things, even create entire worlds: one thing it cannot do, however, is react to you changing stuff with the. Therefore, while White Face is able to create worlds and universes, he can't alter or influence the Protagonist's decisions.
0コメント