Return to the fire scene and go left. Set the circles as noted from the rhino cell. Great lift is working again. While here use the lever to the right side. Cool a fire extinguisher! So go use it on the fire. Note the symbols above the lift then go up in it. Set the levers here as you just noted. A ladder comes down so up you go.
Go up twice and see that lost cat but you cant catch it yet. So down once and click leaves on the right til you see a net. Now back down the rope to the Z room and go diving. Go left and see a bluish fish. Catch it with the net and go back to the cat. Give the fish to the cat and you caught it.
So back to the scientist and give him the cat. Aaah a key so back one and unlock the right door. Take the wings and put them on.
Now all the way back up again and you are out flying with the seagulls Yeehaa going bananas Solutions Pointy door Ulurru up left etc First gem puzzle Purple White Light Blue Yellow Star door rllrlrl Second gem puzzle white, blue, yellow, purple Lever puzzle uddudd. Outside gem puzzle: Colour is irrelevant. When outside, you can see lines on your four gems.
On the board on the wall, you'll see hexagons with the same kind of line numbering. The number of a certain hexagon represents the number of adjacent hexagons. The end hexagons have the number 1, a hexagon with two neighbouring hexagons has the number two, etc. Oh the circle puzzle I forget so if someone can post but it was pretty simple afterr knocking out the rhino LOL.
Thanks for explaining that puzzle K. Now it all makes sense. I never noticed the bracelets on the statue. I just mirrored the hands and it works too. Oh my, its still live, I've been in there for hours, thanks to the lead players for some well needed hints.
To set the circles it's not; Return to the fire scene and go left , but go right. But that's all and like I said a minor thing , so Great Walkthrough. To Be Continued Many thanks to posters above: Without you, this WT wouldn't exist 8-D. Great Fun - 5 stars!!!
Thankyou both sooooooo much for the walkthroughs!! And arbeitslooser, I was hoping someone would post a picture of that puzzle, it really helped! I forgot to turn that other stone over, so had no idea how everyone knew to make a cross LOL. Beautiful game as always from 58Works!!!!! Thanks for all the great hints TY leroy!!! And both Walkthroughs are terrific!!!! What a beautiful game!
And logical! And no codes for once! Just needed help for gems Many thanks!!! IMO the clues for Z puzzle are incorrect. Each clue should be light gray on white. Then when you lay the tiles on top of each other it makes white, light gray, and dark gray.
Also, would like to see clue for color prism, have never seen that color diagram before. Two pretty big flaws in an otherwise 5 star escape game. C, of course, as sometiems even as much as words can't replace a graphical representation. Happy to hear it helped. And even with clickable links - lucky me! Wow, premiere, you're going to town! Check out the toilet game again -- I made it out! Subscribe and get daily new escape games by email. Please read our Commenting Rules before posting your comment!
Posting walkthrough links to YouTube and other sites is forbidden! Please report any spam or unwanted comment by contacting us. In this game, you are locked in a room and you have to escape the room by finding and using items with clues. Good luck and have fun! Play This Game Evolution Walkthrough. Another thing to note, the only thing that matters is that the civillians speak to the Lenster Armors, their survival is irrelevant. Xavier is a good unit. He has the worst speed in the game for his level, and he's likely to get doubled by just about anything.
His high Defence saves him, as does Wrath, but Hammers and Armorslayers hurt a lot. Xavier can perform well due to his high starting weapon ranks, but his Move is bad and he may not be able to catch up. His high attack with the Brave Bow and Axes help remedy that to an extent.
Once you're done, kill Gustav and seize the Throne. To get the Member Card, the easiest way is to warp a unit in to kill Gustav and then Warp Leaf in to seize the throne immediately after. Leaf will promote to Prince after this chapter. Half your troops are at the castle to help them get back. First off, you need to manipulate the unit positions a bit by not fielding specific units.
To recruit either of them, have a sturdy unit that doesn't do much damage stand just in either of their ranges. Once recruited their troops turn into NPCs so they should be nice to act as fodder for the enemies while you escape. Amalda is a mounted healer with pretty good growths, sadly she comes a bit late so she is unable to utilise those growths and gain more stats. Her base stats aren't good and she'll have problems dealing damage, but another mounted healer is nice, and she comes with a leadership star too which doesn't hurt.
Conomore is basically Amalda minus Staves and a bit better at combat. Problem is a lot of units are better than he is at this point, and it is a waste of time to train him when you could get better results using another person.
You can get the two villages near the castle quite easily with a Flyer, but I don't think going for the other villages is a good idea. Escape as fast as you can, you may want to leave a useless unit like Ronan there, by not letting him escape before Leaf. This is to get Chapter 21x which requires at least one unit to be captured or left behind. The same goes for the other condition. This chapter isn't particularly hard, your characters should be able to handle the Armors without too much trouble.
There are Ballista reinforcements and long-range Magic users, so it may be easier to kill the boss first and then retreat into the castle.
The Freege Armors will tear down the walls, and later on the 2 Bishops coming as reinforcements will use their Unlock Staves to Unlock doors in the map, freeing the Freege Armors in the Dungeon and stealing the Knight's Proof.
Send your Thieves to unlock doors, namely the door that leads to the outside of the castle for the Silence Staff and the door leading to the chest room so you can get the Knight's Proof. The other doors leading outside aren't that important, the Freege Armors will tear down the walls and some of them have Door Keys to unlock the doors, so they will come to you sooner or later.
You might want to send a unit up to deal with the Freege Armors, otherwise this chapter isn't really hard, the only hard parts are the Ballistae, the Armors aren't as threatening as in Chapter 14 as your stats should be higher. It might be a bit tricky trying to steal the Tordo Scroll with your Thief, I suggest killing off all the Ballistae before you attempt it. You also might want to kill off the boss immediately after stealing, otherwise your Thief will eat a nasty Master Axe hit to the face.
They don't work together unfortunately, Wrath only triggers if an enemy attacks you first on that round. Delmud also has 5 PCC and Charisma, despite his passable base stats he is still a great unit to use. Fergus can use the Beo Sword as well, but it's better on Delmud as he needs the power more.
Bring Linoan in this chapter if you want to promote her. She can promote if she visits the church on the east end of the map. To get Chapter 21x, you have to let a unit be captured and taken away in this chapter.
If a unit is already captured or has been left behind on an Escape map, you don't need to do this. Bring Restore staves.
The boss has Blizzard which puts a unit to sleep from range, and there are many Ballistae. It might be more convienient to Warp Linoan to the church instead of splitting your troops to reach it, but it's up to you. Beware of the Dragon Knights at the southern part of the map. They have Horseslayers so try not to let mounted units into their range. Reinforcements will stream out from the two forts, but they aren't very threatening. Mounted units will stream out from the left of the map, be careful as they can be quite threatening.
Dark Mage reinforcements with Rewarp will come after the mounted units have stopped appearing, they aren't very threatening as always. Pray you don't get hit by the Ballistae and Blizzard, and you should reach the throne and seize it before the mounted units cause too much damage.
The boss and the two Bishops near him spam Long-Range Magic, so be careful. The main reason why you'd want to get to this chapter is the six Warp Staves. The enemy units will use them to Warp units right into your army, but you can Silence them to prevent them from doing so. The rest of the chapter is pretty straightforward, get the chests if you can. Don't take too long though, there are numerous reinforcements and on turn 30 the Schwarze Rosen, a troop of Dark Mages will arrive.
Expect to bust your Rewarp staves unless you make Cyas leave early. Cyas is present on turn one, giving 10 Leadership Stars to his troops but not to Reinhardt or his Mage Knights. Cyas and the boss will fire off their status staves, meaning that you'd have to use six uses of Restore staves to counter it. Moving from your starting position is suicidal as reinforcements will swarm you and cause massive damage because of Cyas' Leadership Bonuses.
Cyas will leave after about fourty turns I can't remember whether it is fourty on the dot or some other number. You can then rush towards the Throne without having to worry too much about the enemies.
The Bridge will close after any one of your units has walked over it, so try to get all of them over in one go. Reinhardt's Mage Knights will start moving. Reinhardt is a very threatening foe, the most challenging boss in Thracia , up there with the likes of Gomez. This is where a unit with Nihil will come in useful, it'll negate those skills allowing you to attack first and kill him off.
An easier way to kill him is to use a Silence or a Sleep Staff. Sleep makes him completely useless so you can take his stuff, Silence stops him from using Daim Thunder but he can still use his Master Sword.
You can speak to him with Olwen to get the Holy Sword, a pretty nifty sword allowing two consecutive hits, and giving her 10 more Magic and the Prayer Skill. It is Olwen only unfortunately. Once you've killed Reinhardt, run up and seize the throne after killing the boss.
As you'd expect, there is a far easier way to do this chapter but it requires the Warp Staff. You can Warp a unit next to the boss, kill him and get Leaf to seize the Throne, but you'd miss out on several items you can get from the villages as well as some EXP. Another way is to Warp a unit near the boss and use Rescue on him to bring him back.
This will make Cyas leave so you don't have to contend with his Sleep staff. You can do this with Olwen to get the Holy Sword as well. The shop here sells Knight Proofs, but they cost a bomb and you might not be able to afford it. The shops here have some nifty stuff so you might want to stop by and buy them. There are also two Ballistae here, so watch out for them. Use a Silence of your own on the other to keep them from spamming Sleep.
Cyas is very frail so you'd be forced to make him retreat. The enemies around here can kill him easily. He has five Leadership Stars instead of his usual ten, and the leadership bonuses only apply to himself. Push forward with your units, you might want to send a unit to the villages on the east for items but they aren't very important. On Turn Two a troop of Dragon Knights will appear to the east.
They won't attack you yet. You can't kill Altenna, so don't bother trying. On turn 3 mounted reinforcements will start to come out of the forts around the castle, and Dark Mages will randomly appear at specific spots. You might want to place some units on those spots to keep them from spawning so they don't kill or capture your units.
This sword is the only weapon that can bypass the Half Damage effect granted by the Lopto Sword, and hits for three times as much damage as well.
Give it to Leaf, the other possible wielders of the Sword Fergus, Delmud, Nanna can't do much in the chapters to come. The boss should have got his Poison Spell back, be careful as it is a souped-up Fenrir, and deals heavy damage. When a unit approaches the Throne Sety will come out and slaughter the Boss with Holsety.
Have Leaf speak to Sety to recruit him. You can choose not to if you want to keep Cyas, but Sety is a much superior unit. Sety comes with A Staves and one Leadership star. He also has Holsety, which grants a bonus of 20 to Speed and Skill, and has very high damage to boot.
Sety has great growths, so if he ever gains a level he'd have a high chance of gaining stats. I don't think anything can reliably kill Sety, besides the Leidrick or something. Simply put, Sety is a god. Don't recruit him, and you're either masochistic or crazy. Or both. The Dragon Knights will charge when Sety kills the boss, but Altenna will remain there. They aren't very threatening as they'd spend most of their time trying to capture the children, which wastes a turn and reduces their stats.
Once you've done everything, seize the throne. Sara must be alive and must not be captured. Galzus can be recruited in this chapter with Mareeta.
Either have her in the middle group, or Warp her directly to Galzus. If her stats are high enough, she can survive the attacks of the Heroes. Just remember to kill the Snipers with Galzus. Galzus has five movement stars, great stats and Moonlight Sword and Meteor Sword.
Try to have the right group get to the Dark Mages as fast as possible and nick their status staves. The left group should kill off the Dark Mages and prevent them from capturing the children. Only one specific child can open the upper chest room which has the Kia staff. The child is random;u selected, but it must be a boy. Use a Rescue chain to get the boys to the Kia Staff room quickly, and pray that they open the door once they're dropped.
Dark Mage reinforcements will appear in the chest room, so once you've got the Kia staff you might want to bail out as quickly as possible. Leidrick is easy to deal with. Once you've got everything you need Restore staves are very important next chapter , you can seize the throne.
There is a secret shop here, to the northeast of the map. There should be a lone door there, warp a unit with the Member Card there, open the door and stand on the space where the door was to access it. It only sells stat-up items, so I don't think its worth it to get the Member Card in Chapter Note: You might not want to go to Chapter 24x. It is very annoying with many status staff users that always hit. You can also save yourself some time by not getting the Kia staff, but it's your choice.
There are many statuses flying about, make sure to bring Restore staves. Sara and her Kia staff will be crucial to recruit Eyvel. Bring Warp and Rescue staves, and you may want to bring Rewarp staves as well. To make this chapter easier, you can warp one or two units to the area around the red arrow, specifically the space below it. There is a boss there with a status staff, as well as many status staff users, so it will be in your best interests to kill them quickly. Sety with Holsety will decimate everything there.
The Warp Tiles are at the hallway on the top of the map, specifically on the first tiles of it. Then, push downwards towards the red arrow, ascend the stairs and unlock the door. Eyvel is way past her prime. Her stats are bad at this point in the game, and she isn't worth it. Bring your absolute best units. Use mainly foot units as mounted units will suffer a significant reduction in stats once dismounted.
Door Keys would be nice, otherwise you can use Tina's Unlock Staff. Don't take too much time to open the doors and kill the bosses, reinforcements will appear after the third turn. Eins is just another Leidrick, Leaf with the Blaggi Sword would kill him easily.
You should kill him first, as he has Leadership stars that make the other enemies harder to kill. The only other warrior to note is Elf, which has a Berserk Staff. Kill her off quickly, beware as she has Rezire which will hurt a lot as well as drain your HP. You might want to use Galzus to kill her off quickly. Once you've killed the bosses, have a unit stand at the center of each pedestal. You might want to wait until your units have regrouped, and you have taken care of the Berserkers with your units, or if your Warp Staff users are in position.
Once you've stepped on the center of the pedestals, the throne room will open up next turn. Berdo is very underwhelming, try to kill him in one turn to stop him from Stoning your units. Berdo has crappy AS due to Yotsmung and Fenrir weighing him down, and just about any unit with decent stats can take him. He has the Life Skill, and several Dark Mages surrounding him, so don't take too much time.
You can warp Sety into the room and demolish him if Continue activates or if he gets a lucky critical. Once you're done, have Leaf seize the Throne. Congratulations, you have beat Fire Emblem: Thracia ! This is much more time consuming but it is a safer strategy. Sety can also make use of Rewarp to move from room to room, you should have a few from 14x. You will have to kill Elf ASAP as she has a Berserk Staff, luckily Galzus starts right next to the room making it a cinch to kill her assuming he hits of course, if he doesn't he will get smashed by Wrath.
LEAF] 2. FIN] 3. OTHI] 4. HALV] 5. EYVE] 6. DAGD] 7. TANY] 8. MART] 9. RONA] SAPH] LIFI] MACH] BRIG] LARA] FERG] KARI] DALS] ASVE] NANN] HICK] SHIV] CARR] SELP] KEIN] ALBA] ROBE] FRED] OLWE] MARE] SALE] PAHN] TREW] TINA] GLAD] DEAN] EDA] HOME] LINO] RALP] EYRI] SLEU] MISH] SARA] SHAN] MIRA] XAVI] AMAL] CONO] DELM] CYAS] SETY] Leaf [CHR.
Once he reaches level 20 he is a liability and generally not useful as a combat unit due to his low stats. Leaf also doesn't have fatigue making him a great choice to absorb Ballistae hits and long-range magic without getting fatigued.
Leaf's stats are mediocre but he is pretty useful otherwise. He should be the best candidate for scrolls and skill manuals since he has to be fielded in every chapter. Fin [CHR. A Leadership star doesn't hurt. He'd be spamming the Brave Lance everytime he is fielded, but he doesn't do too well if he is used indoors. Othin [CHR.
Wrath, great HP and Axes. A hit from Wrath will likely wipe out almost any enemy. His growths aren't that spectacular outside of HP, but he still kicks massive butt with Wrath.
His PCC is 3, allowing him to critical enemies on player phase semi-reliably. Use Othin, you won't regret it. Halvan [CHR. Halvan is a great unit, no AS loss from Axes means he can wreak havoc on the opposing team. Halvan also has Ambush, which has its uses, but is nowhere near as awesome as Wrath. Halvan is also recommended, with good stats and great availability. Eyvel [CHR. Don't use her in the Final Chapter, but she's good in all the others. Dagda [CHR. Unlike Eyvel, he can be fielded in later chapters so he can be useful for weakening stuff and killing in later chapters, but isn't too good at that.
His base stats are good enough to last him for a sizeable portion of the game, so I guess he can be useful but you're probably better off fielding another unit. Tanya [CHR. Tanya cannot Capture enemy units, she cannot counter on enemy phase and the only damage she'll do is on Player Phase, where she'd kill a maximum of two enemies.
You'd have to constantly shield her, although you can force the enemy to attack her at range, those situations are quite rare, and you'd be better off putting a Magic user or a unit with a ranged weapon anyway. She also has problems dealing damage with passable Strength and low PCC.
Marty [CHR. Marty is a complete joke statwise, with his only good stats being HP and Build. I don't know, so that he won't lose AS from Hammers? He still sucks compared to other units.
Ronan [CHR. Ronan is complete crap because he cannot: - Do damage - Kill stuff - Capture stuff - Counter on enemy phase What he can do, is utilise that 7 Movement and 7 Build to form Rescue Chains. Also, putting Ronan in your team is more or less an instant win, the enemy will die of laughter.
Saphy [CHR. Thankfully most enemies don't kill her but capture her, taking all her stuff. Of course its easier to capture said enemy and take it back since their stats are halved, but in the case of mounted units it is hard to do so, and you shouldn't leave Saphy in the range of any enemy. Saphy gets a decent rank in Staves, which helps massively.
She is the only person in your army who can use Warp Staves in a reasonable timeframe, and she can help make chapters much much easier with it. Infinite range and infinite duration status staves also help a lot, especially in the later chapters. Basically, great utility but non-existent combat. Lifis [CHR. He is still a Thief though, and can steal stuff and pick locks which is extremely useful.
You get all kinds of nice goodies from Treasure Chests, and without Lifis you would have to blow all your money on Door Keys instead of just using Lockpicks. Lifis can steal a lot of stuff, including Tomes, lightweight weapons Rapier, Slim Sword , Scrolls, Vulnearies and the like.
His Build isn't high though, so he can't steal much. Unless you severely RNG abused him he can't steal most weapons off enemies. The stuff he can steal is still very nifty and helps a lot, supplying your Mages with spells to use, more weapons to save more money and more Vulnearies.
Machua [CHR. ONLY by putting Niko to bed. If you close the game via the X-Button even once, you will not be able to get this achievement in this playthrough. Note: Any visions mentioned in this guide will only appear in later playthroughs; otherwise, Niko will make note of something, but won't explicitly mention anything.
You can always use shift to run. Niko wakes up in a room with a TV remote; pick it up and lead them towards the window. Here you can interact with the remote and actually see something under the light coming into the room. The remote will show a series of numbers in different colours to you; write the numbers and their colour - red, yellow, blue, and green - down, then interact with the computer to meet the Entity.
Do not be alarmed when you receive a pop-up outside of the game, this is an integral part of OneShot. Once you've done this, the door below will unlock. Before you leave, enter the bathroom to the left and interact with the dried out plant in order to break off a branch, which you will need in a moment.
Now you can leave both rooms and enter the living room. Once you've entered the living room, lead Niko towards the kitchen by going further downwards and right, then move towards the fridge to get out the alcohol, which you then combine with the branch. Use the now wet branch with the TV's spark in the living room in order to create a torch.
Niko can now use said torch on the fireplace to the right and light it up, revealing a key on the ground that can be used to get to the basement on the right side. You will find the lightbulb there. Once you've picked the lightbulb up, just keep going left until you reach a door that leads you out of the living room. There are no further achievements to be gained here. Again, do not close your game. Leave the wagon and keep going upwards until you find another wagon with two ponds next to it at the end of some tracks.
Enter the building and take the metal rod with you, then leave again and keep walking down, passing the docks and the robot in the boat, until you're all the way down, which is when you walk right and towards the outpost. Speak with the prophet bot it will likely talk to you first either way and let Niko ask it all their questions.
Should the game have given you a wrong name, you may now also change your name to something different. Once Niko is done with talking to the Prophet Bot, walk right and a little bit downwards to find the factory, which is still in the outpost.
Enter it and walk upwards to find a machine that is still working. Equip your metal rod and use it with it to make a crowbar by crushing one end of it. To get the Chaotic Evil achievement, try to place the sun in there as well. Another way to get it is by combining the crowbar with the lightbulb.
Niko will tell you off for trying to destroy the sun and exclaim that they will not break it. Congratulations, you just got your first achievement and traumatised a child. Once you're finished, leave the factory again and keep walking right and upwards. If you keep sticking to the right path on the cliffs, you will receive a hint as to how you can complete a later task, otherwise, just keep on walking upwards.
Don't try to take the left path, as it will lead you to a poisoned area that Niko cannot enter yet. Keep walking right until you're at the lookout point and see a building that has a lot of clovers cover the ground in front of it. Inside, you'll find Silver, the head engineer, who will comment on you being the saviour.
Retrieve the screwdriver from a shelf, and, in order to get the Shock achievement, interact with the back-up power cell in the right corner until it gives Niko an electric shock. Leave the building and walk right again. There will be a closed off cave with a rope in front of its entrance - in other words, the mines.
Attempt to enter and wait for Silver to guide you through. Inside, you will find a camera - pick it up and use the screwdriver on it in order to retrieve the lens. Still inside, you can go right to either have Niko see a yellow light or receive a vision, then leave the mines again.
Fast travel to return to the outpost, enter the building, and go left and upward to a glowing box, which you can now open with the crowbar. From it, you'll receive a broken battery that requires the lens to work, making it an empty battery instead. Once you've fixed it, fill the empty battery by using the sun on it, then walk into the room next to the computer and keep walking upwards to the big machine, which requires the now charged battery to be put into its rectangle-shaped hole.
Now with the power returning to the Barrens, leave and use the computer. The Entity will tell you where you can find the code to the safe you've previously encountered on your way to Silver; normally, you'll be able to find it on your actual non-game computer inside of your documents folder, unless you've changed any settings in this case, you may also search for the document's name, as it otherwise may be hard to find. Either write down the code or keep the file open, then return to the cliffs and move towards the safe, where you may now enter the password.
From the safe, Niko will now retrieve the gas mask, which they will automatically equip when needed, and encounter some glitches.
Keep walking upwards, this time sticking more to the left side, until you're at the previously unavailable, gassed up area. Go into the old factory and retrieve the rubber gloves on the right, then use your crowbar to remove the wood and get into the back. There, you'll find a sponge that you'll require later on. Leave the factory and keep walking left. Niko will enter an area in which they can breathe without the gas mask, the dormitories, and find various robots and buildings with different numbers on them.
The important one has the number on it and two plus signs, indicating that it's the infirmary. Inside the building, Niko will find a box of medical tools, also known as first aid kit, and take the plastic syringe out of it. With the empty syringe being the only important item from the dormitories area, you can now either leave the area or talk to the various robots and read the notes left behind.
Either way, once you're done, Niko has to walk left to get to the shrimp swamp. Keep sticking to the left and you will first find a vent that is at Niko's height, with which they can fill the empty bottle with gas and create the bottle of smoke. Return to the general shrimp swamp area once more and continue to stick to the left while you move a little further downwards.
There, you'll find a pond with a bubble on it instead, which Niko will call jelly-like. Use the syringe on it to create the filled syringe, which, in turn, can be used with the bottle of smoke, creating a bottle of acid instead. Either fast travel to the docks or simply keep walking down until you reach the rusted up rowbot on the right. Pour the acid from your bottle onto your sponge and use the wet sponge on the rowbot, which will be able to move again, yet remain unable to get you to the next area and instead tell you to go to Silver again.
Fast travel to the lookout point and talk to the head engineer as instructed; she will give you the amber rowbot requires to navigate, then ask Niko to play a game of chess with her as they're about to leave. Once you've done that, fast travel back to the docks, then send Niko to bed in order to save the game.
In order to receive the Oneshot achievement, do not use any other method as in, don't force close to save. Once you start the game again, Niko will have a dream about their home. Speak to them about it, then return to the rowbot and give them the amber. Niko will throw away anything they won't need anymore, and you will make your way towards the Glen. This post however, is made exclusively for those who have seen the shine reflected by this little gem from BulkyPix and Four Quarters.
There are lots of cartoon series that use the same premise as what PDTA has. It all starts with one Red button and a task given to you while your partner is taking short toilet break. Moreover, when you press the red button, nothing happen beside a switch appears out of nowhere. The rest I believe is what we all love the most from the game. So my first love is coming from the title itself. For me, the title is clearly stating that this game is all about touching everything.
My second love come from the riddle inside PDTA. The more you play the game, the more you feel that PDTA is unreal. A highly complex puzzle-box style game that can be compared with game like The Room.
There are lots of outcomes and set of secondary puzzles ranging from pattern problems to just plain explanation.
Thank you for staying with me, reading all my thoughts about PDTA. These are my compiled list how to unlock ending. Modern Jamming. Kudos to the creepy devs! A switch appears. Turn it on and press the Red Button again Ending 4 Horror ending. Press the red button twice. Move the lever to the left. Try to create a star with just 5 moves.
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